Haven't started fixing the deformers yet but the textures/lighting is much better. :o
Friday, November 9, 2012
Tuesday, November 6, 2012
Monday, November 5, 2012
Long Project Character
UV mapped the dudes face, now starting to mess with the photoshop network assigned to it. :o It's so hard to make his face look realistic.
Thursday, October 25, 2012
Tuesday, September 25, 2012
Glass in Maya!
Glass!!! The one that looks red is maya material, middle is dielectric, and right is my blinn texture. c:
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