Friday, November 9, 2012

Short Project Redo

Haven't started fixing the deformers yet but the textures/lighting is much better. :o

Tuesday, November 6, 2012

Main Character

Adding more detail to the main characters face. It looks like it's coming together. C;

Monday, November 5, 2012

Long Project Character

UV mapped the dudes face, now starting to mess with the photoshop network assigned to it. :o It's so hard to make his face look realistic.

Tuesday, September 25, 2012

Glass in Maya!

Glass!!! The one that looks red is maya material, middle is dielectric, and right is my blinn texture. c:
Ma screwdriver c: