Wednesday, January 23, 2013

Fur Tutorial in Maya

http://www.digitaltutors.com/11/training.php?pid=264

So I used this tutorial to learn a little bit about fur before diving into applying fur to a duck. So I decided to use the default fur called duckling. To apply the baldness in areas such as beak, eyes, and feet, I created a UV map for my duck, then took that UV map into photoshop and colored the bald areas black. Then I connected that file to the baldness attribute in the fur node. I also adjusted the global scale to fit the duck model.

Wednesday, January 16, 2013

Skills Room


Our skills project. Used photon lighting, where there is basically a directional light emitting light and an area light emitting the photons in the scene. The floor looks a little too reflective but that's an easy fix. The duck and cardboard box haven't been placed in yet either. I'm thinking about adding another light to the scene to lighten the mood a bit.