http://www.digitaltutors.com/11/training.php?pid=264
So I used this tutorial to learn a little bit about fur before diving into applying fur to a duck. So I decided to use the default fur called duckling. To apply the baldness in areas such as beak, eyes, and feet, I created a UV map for my duck, then took that UV map into photoshop and colored the bald areas black. Then I connected that file to the baldness attribute in the fur node. I also adjusted the global scale to fit the duck model.
Wednesday, January 23, 2013
Wednesday, January 16, 2013
Skills Room
Our skills project. Used photon lighting, where there is basically a directional light emitting light and an area light emitting the photons in the scene. The floor looks a little too reflective but that's an easy fix. The duck and cardboard box haven't been placed in yet either. I'm thinking about adding another light to the scene to lighten the mood a bit.
Thursday, December 6, 2012
Lighting the scene
So, I'm going to render my scene with metal ray, and I have a photon emitter coming through the window. It's gonna take forever but I don't care. :D
Monday, December 3, 2012
Final Project - Fall
The cat model seems a little rough, but whenever I add a fur to it, that should fix some of the weirdness. I'm starting to model the inside of the house and objects, my cat is already rigged and the paint weights need a ton of work.
Friday, November 9, 2012
Tuesday, November 6, 2012
Monday, November 5, 2012
Long Project Character
UV mapped the dudes face, now starting to mess with the photoshop network assigned to it. :o It's so hard to make his face look realistic.
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