http://computerbasicss.blogspot.com/2012/06/how-to-create-rock-texture-in-photoshop.html\
I did a rock tutorial to make the rock texture for the main character. Turned out okay, although it might be temporary.
Monday, April 29, 2013
Tuesday, April 9, 2013
SkillsUSA Project
Coding Superpowers
#pragma strict
var player = GameObject.Find("rockman");
var speed = 0.001;
var isGrounded : boolean;
var ballRoll : boolean = false;
function Update ()
{
var characterController = GetComponent(CharacterController) as CharacterController;
if(Input.GetKey("down") || Input.GetKey("s") && characterController.isGrounded)
{
ballRoll = true;
characterController.height = 0.00001;
characterController.center = Vector3(0,0,0);
characterController.radius = 0.011;
}
else if((ballRoll == true) && (Input.GetKey("up") || Input.GetKey("w")))
{
player.transform.Rotate(0, Time.deltaTime, 0, Space.World);
player.transform.Translate(0, 1, speed);
//Move the object upward in world space 1 unit/second.
player.transform.Translate(0, speed, 0, Space.World);
characterController.height = 0.038;
characterController.center = Vector3(0,0,0);
characterController.radius = 0.006;
ballRoll = false;
}
Me and Dakota made this code from scratch and we had a million errors with it at first but we finally fixed everything. I'm surprised that the script turned out so well, now our issue is with the animation for this superpower. So, it seems like Codecademy actually taught me a ton of javascript because I completely understand this script, it's awesome. :D
Walker Boys Course
http://walkerboystudio.com/html/unity_course_syllabus.html
So, I've decided to start working on this cool course to get a certificate in Unity3D, I've completed the first 2 exams so far. They were actually more challenging than how I expected them to be. Sometime this week I plan on starting the next portion of the course, which is Javascript in Unity.
So, I've decided to start working on this cool course to get a certificate in Unity3D, I've completed the first 2 exams so far. They were actually more challenging than how I expected them to be. Sometime this week I plan on starting the next portion of the course, which is Javascript in Unity.
Tuesday, February 26, 2013
More Coding
So I've actually been working on a combination of codecademy and watching a very useful Digital tutors video on coding in Unity.
http://www.digitaltutors.com/11/training.php?vid=12817&autoplay=1
http://www.codecademy.com/courses/javascript-beginner-en-NhsaT/0?curriculum_id=506324b3a7dffd00020bf661#!/exercises/4
I finished my rock paper scissors game and now I am learning about the different kinds of loops, such as for and while. In the digital tutors video, it discusses the basics of coding in Unity and points out a few of the differences between regular javascript and Unity's. It taught me how to make a simple move and jump script, along with tips on making your own scripts. Also, it really shows the importance of using the Unity script reference religiously to answer any questions. For the video tutorial, I'm just taking a bunch of notes and trying to absorb as much information about Unity scripting as I can.
http://www.digitaltutors.com/11/training.php?vid=12817&autoplay=1
http://www.codecademy.com/courses/javascript-beginner-en-NhsaT/0?curriculum_id=506324b3a7dffd00020bf661#!/exercises/4
I finished my rock paper scissors game and now I am learning about the different kinds of loops, such as for and while. In the digital tutors video, it discusses the basics of coding in Unity and points out a few of the differences between regular javascript and Unity's. It taught me how to make a simple move and jump script, along with tips on making your own scripts. Also, it really shows the importance of using the Unity script reference religiously to answer any questions. For the video tutorial, I'm just taking a bunch of notes and trying to absorb as much information about Unity scripting as I can.
Wednesday, February 13, 2013
Coding Tutorials
I've been learning Javascript on Codecademy. In the current tutorial I'm doing, I am making a simple rock paper scissors game involving a ton of If/else if/else statements and I've also learned how to make variables and functions. This website is so fun and I'm learning a ton of stuff about coding. Now when making our game I can kind of understand what is going on with coding.
http://www.codecademy.com/tracks/javascript
var userChoice = prompt("Do you choose rock, paper, or scissors?");
var computerChoice = Math.random();
if (computerChoice <= 0.33)
{
computerChoice = "rock";
}
else if (0.34 < computerChoice && computerChoice <=0.66)
{
computerChoice = "paper";
}
else
{
computerChoice = "scissors";
}
console.log(computerChoice);
Here is a part of the code for the game, and basically the computer pick a random number between 0 and 1, and then I made a statement so that if the code is between a certain range, it will pick either rock, paper, or scissors. And it also prompts the user on what they pick.
http://www.codecademy.com/tracks/javascript
var userChoice = prompt("Do you choose rock, paper, or scissors?");
var computerChoice = Math.random();
if (computerChoice <= 0.33)
{
computerChoice = "rock";
}
else if (0.34 < computerChoice && computerChoice <=0.66)
{
computerChoice = "paper";
}
else
{
computerChoice = "scissors";
}
console.log(computerChoice);
Here is a part of the code for the game, and basically the computer pick a random number between 0 and 1, and then I made a statement so that if the code is between a certain range, it will pick either rock, paper, or scissors. And it also prompts the user on what they pick.
Wednesday, January 23, 2013
Fur Tutorial in Maya
http://www.digitaltutors.com/11/training.php?pid=264
So I used this tutorial to learn a little bit about fur before diving into applying fur to a duck. So I decided to use the default fur called duckling. To apply the baldness in areas such as beak, eyes, and feet, I created a UV map for my duck, then took that UV map into photoshop and colored the bald areas black. Then I connected that file to the baldness attribute in the fur node. I also adjusted the global scale to fit the duck model.
So I used this tutorial to learn a little bit about fur before diving into applying fur to a duck. So I decided to use the default fur called duckling. To apply the baldness in areas such as beak, eyes, and feet, I created a UV map for my duck, then took that UV map into photoshop and colored the bald areas black. Then I connected that file to the baldness attribute in the fur node. I also adjusted the global scale to fit the duck model.
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